/**
 * @file
 * @brief Header file for Fraction class
 * @author Jonathan Thomas <jonathan@openshot.org>
 *
 * @ref License
 */

/* LICENSE
 *
 * Copyright (c) 2008-2019 OpenShot Studios, LLC
 * <http://www.openshotstudios.com/>. This file is part of
 * OpenShot Library (libopenshot), an open-source project dedicated to
 * delivering high quality video editing and animation solutions to the
 * world. For more information visit <http://www.openshot.org/>.
 *
 * OpenShot Library (libopenshot) is free software: you can redistribute it
 * and/or modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * OpenShot Library (libopenshot) is distributed in the hope that it will be
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef OPENSHOT_FRACTION_H
#define OPENSHOT_FRACTION_H

#include <math.h>

namespace openshot {

	/**
	 * @brief This class represents a fraction
	 *
	 * Fractions are often used in video editing to represent ratios and rates, for example:
	 * pixel ratios, frames per second, timebase, and other common ratios.  Fractions are preferred
	 * over decimals due to their increased precision.
	 */
	class Fraction {
	public:
		int num; ///<Numerator for the fraction
		int den; ///<Denominator for the fraction

		/// Default Constructor
		Fraction();
		/// Constructor with numerator and denominator
		Fraction(int num, int den);

		/// Calculate the greatest common denominator
		int GreatestCommonDenominator();

		/// Reduce this fraction (i.e. 640/480 = 4/3)
		void Reduce();

		/// Return this fraction as a float (i.e. 1/2 = 0.5)
		float ToFloat();

		/// Return this fraction as a double (i.e. 1/2 = 0.5)
		double ToDouble();

		/// Return a rounded integer of the fraction (for example 30000/1001 returns 30)
		int ToInt();

		/// Return the reciprocal as a Fraction
		Fraction Reciprocal();
	};


}

#endif
