OpenVDB
1.2.0
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#include <openvdb/tree/ValueAccessor.h>
#include <openvdb/util/Util.h>
#include <openvdb/math/Operators.h>
#include <openvdb/tools/Morphology.h>
#include <openvdb/tree/LeafManager.h>
#include <boost/scoped_array.hpp>
#include <boost/scoped_ptr.hpp>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <vector>
Go to the source code of this file.
Classes | |
class | PolygonPool |
Collection of quads and triangles. More... | |
class | VolumeToMesh |
Mesh any scalar grid that has a continuous isosurface. More... | |
class | LeafCPtrList< TreeT > |
class | LeafPtrList< TreeT > |
struct | ReferenceData< DistTreeT > |
class | Count< DistTreeT > |
class | Merge< DistTreeT > |
class | PointGen< DistTreeT > |
struct | QuadMeshOp |
struct | AdaptiveMeshOp |
class | MeshGen< DistTreeT, MeshingOp > |
struct | PartOp |
class | PartGen< SrcTreeT > |
class | MaskGen< SrcTreeT > |
struct | BoundaryMergeOp< IntTreeT > |
class | BoundaryMaskGen< SrcTreeT > |
class | AuxiliaryData< SrcTreeT, LeafManagerT, AuxDataT > |
class | SeamMaskGen< DistTreeT > |
class | EdgeSmooth< DistTreeT > |
class | AuxDataGenerator< CharAccessorT, AuxAccessorT > |
class | PointListCopy |
Namespaces | |
openvdb | |
openvdb::v1_2_0 | |
openvdb::v1_2_0::tools | |
openvdb::v1_2_0::tools::internal | |
Constant Groups | |
openvdb | |
openvdb::v1_2_0 | |
openvdb::v1_2_0::tools | |
openvdb::v1_2_0::tools::internal | |
Typedefs | |
typedef boost::scoped_array < openvdb::Vec3s > | PointList |
Point and primitive list types. More... | |
typedef boost::scoped_array < PolygonPool > | PolygonPoolList |
Point and primitive list types. More... | |
Enumerations | |
enum | { POLYFLAG_EXTERIOR = 0x1, POLYFLAG_FRACTURE_SEAM = 0x2 } |
Polygon flags, used for reference based meshing. More... | |
enum | { INSIDE = 0x1, XEDGE = 0x2, YEDGE = 0x4, ZEDGE = 0x8 } |
Functions | |
template<typename GridType > | |
void | volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec4I > &quads, double isovalue=0.0) |
Uniformly mesh any scalar grid that has a continuous isosurface. More... | |
template<typename GridType > | |
void | volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec3I > &triangles, std::vector< Vec4I > &quads, double isovalue=0.0, double adaptivity=0.0) |
Adaptively mesh any scalar grid that has a continuous isosurface. More... | |
Vec3d | findFeaturePoint (const std::vector< Vec3d > &points, const std::vector< Vec3d > &normals) |
Given a set of tangent elements, points with corresponding normals , this method returns the intersection point of all tangent elements. More... | |
template<class AccessorT > | |
bool | isAmbiguous (const AccessorT &accessor, const Coord &ijk, typename AccessorT::ValueType isovalue, int dim) |
template<class AccessorT > | |
bool | isNonManifold (const AccessorT &accessor, const Coord &ijk, typename AccessorT::ValueType isovalue, const int dim) |
template<class LeafType > | |
void | mergeVoxels (LeafType &leaf, const Coord &start, int dim, int regionId) |
template<class LeafType > | |
bool | isMergable (LeafType &leaf, const Coord &start, int dim, typename LeafType::ValueType::value_type adaptivity) |
template<class DistTreeT , class AuxTreeT , class CharTreeT > | |
void | tileAuxiliaryData (const DistTreeT &distTree, CharTreeT &edgeTree, AuxTreeT &auxTree, double iso) |
Variables | |
const bool | sAmbiguous [256] |