 Archive.h | |
 BBox.h | |
 Composite.h | Functions to efficiently perform various compositing operations on grids |
 Compression.h | |
 Coord.h | |
 Dense.h | This file defines a simple dense grid and efficient converters to and from VDB grids |
 Exceptions.h | |
 File.h | |
 Filter.h | Filtering of VDB volumes. Note that only the values in the grid are changed, not its topology! |
 FiniteDifference.h | |
 Formats.h | Utility routines to output nicely-formatted numeric values |
 Grid.h | |
 GridDescriptor.h | |
 GridOperators.h | Applies an operator on an input grid to produce an output grid with the same topology but potentially different value type |
 GridTransformer.h | |
 Hermite.h | |
 InternalNode.h | Internal table nodes for OpenVDB trees |
 Interpolation.h | |
 Iterator.h | |
 LeafManager.h | |
 LeafNode.h | |
 LeafNodeBool.h | |
 LegacyFrustum.h | |
 LevelSetAdvect.h | Hyperbolic advection of narrow-band level sets |
 LevelSetFilter.h | Performs various types of level set deformations with interface tracking. These unrestricted deformations include surface smoothing (e.g., Laplacian flow), filtering (e.g., mean value) and morphological operations (e.g., morphological opening). All these operations can optionally be masked with another grid that acts as an alpha-mask |
 LevelSetFracture.h | Divide volumes represented by level set grids into multiple, disjoint pieces by intersecting them with one or more "cutter" volumes, also represented by level sets |
 LevelSetRebuild.h | |
 LevelSetSphere.h | Generate a narrow-band level set of sphere |
 LevelSetTracker.h | Performs multi-threaded interface tracking of narrow band level sets. This is the building-block for most level set computations that involve dynamic topology, e.g. advection |
 LevelSetUtil.h | Miscellaneous utilities that operate primarily or exclusively on level set grids |
 logging.h | |
 Maps.h | |
 MapsUtil.h | |
 Mat.h | |
 Mat3.h | |
 Mat4.h | |
 Math.h | General-purpose arithmetic and comparison routines, most of which accept arbitrary value types (or at least arbitrary numeric value types) |
 MeshToVolume.h | |
 Metadata.h | |
 metadata/Metadata.h | |
 MetaMap.h | |
 Morphology.h | |
 Name.h | |
 NodeMasks.h | |
 NodeUnion.h | |
 NullInterrupter.h | |
 openvdb.h | |
 Operators.h | |
 ParticlesToLevelSet.h | This tool converts particles (with position, radius and velocity) into a singed distance field encoded as a narrow band level set. Optionally arbitrary attributes on the particles can be transferred resulting in an additional attribute grid with the same topology as the level set grid |
 Platform.h | |
 PlatformConfig.h | |
 PointAdvect.h | Class PointAdvect advects points (with position) in a static velocity field |
 PointScatter.h | |
 Proximity.h | |
 QuantizedUnitVec.h | |
 Quat.h | |
 RootNode.h | The root node of an OpenVDB tree |
 Statistics.h | Functions to efficiently compute histograms and statistics (mean, variance, etc.) of grid values |
 Stats.h | Classes to compute statistics and histograms |
 Stencils.h | |
 Stream.h | |
 StringMetadata.h | |
 Transform.h | |
 Tree.h | |
 TreeIterator.h | |
 Tuple.h | |
 Types.h | |
 tree/Util.h | |
 util/Util.h | |
 ValueAccessor.h | |
 ValueTransformer.h | |
 Vec2.h | |
 Vec3.h | |
 Vec4.h | |
 version.h | |
 VolumeToMesh.h | |