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The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points. More...
#include <Inventor/nodes/SoIndexedMarkerSet.h>
Public Member Functions | |
virtual SoType | getTypeId (void) const |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. | |
SoIndexedMarkerSet (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
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SoIndexedPointSet (void) | |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
virtual void | notify (SoNotList *list) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. |
Public Attributes | |
SoMFInt32 | markerIndex |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
virtual | ~SoIndexedMarkerSet () |
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virtual | ~SoIndexedPointSet () |
virtual void | generatePrimitives (SoAction *action) |
virtual SbBool | generateDefaultNormals (SoState *, SoNormalCache *nc) |
virtual SbBool | generateDefaultNormals (SoState *state, SoNormalBundle *bundle) |
Binding | findNormalBinding (SoState *const state) const |
Binding | findMaterialBinding (SoState *const state) const |
Binding | findTextureBinding (SoState *const state) const |
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SoIndexedShape (void) | |
virtual | ~SoIndexedShape () |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) |
int | getNumVerts (const int startCoord) |
void | setupIndices (const int numParts, const int numFaces, const SbBool needNormals, const SbBool needTexCoords) |
const int32_t * | getNormalIndices (void) |
const int32_t * | getColorIndices (void) |
const int32_t * | getTexCoordIndices (void) |
SbBool | getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed) |
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SoVertexShape (void) | |
virtual | ~SoVertexShape () |
virtual SbBool | shouldGLRender (SoGLRenderAction *action) |
void | setNormalCache (SoState *const state, const int num, const SbVec3f *normals) |
SoNormalCache * | getNormalCache (void) const |
SoNormalCache * | generateAndReadLockNormalCache (SoState *const state) |
void | getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals) |
void | readLockNormalCache (void) |
void | readUnlockNormalCache (void) |
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SoShape (void) | |
virtual | ~SoShape () |
float | getComplexityValue (SoAction *action) |
void | beginSolidShape (SoGLRenderAction *action) |
void | endSolidShape (SoGLRenderAction *action) |
void | GLRenderBoundingBox (SoGLRenderAction *action) |
SbBool | shouldPrimitiveCount (SoGetPrimitiveCountAction *action) |
SbBool | shouldRayPick (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix) |
virtual SoDetail * | createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) |
virtual SoDetail * | createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp) |
virtual SoDetail * | createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp) |
void | invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) |
void | invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) |
void | invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) |
void | beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) |
void | shapeVertex (const SoPrimitiveVertex *const v) |
void | endShape (void) |
void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal) |
void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal) |
SbBool | startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex) |
void | finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex) |
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SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
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SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
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SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
virtual SoNotRec | createNotRec (void) |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Additional Inherited Members | |
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enum | TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP } |
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enum | Binding { OVERALL, PER_VERTEX, PER_VERTEX_INDEXED } |
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SoVertexArrayIndexer * | vaindexer |
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static uint32_t | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points.
To add new markers, use the static functions in SoMarkerSet.
Here's a simple usage example of SoIndexedMarkerSet in a scenegraph:
#Inventor V2.1 ascii Separator { Material { diffuseColor [ 1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1 ] } MaterialBinding { value PER_VERTEX_INDEXED } Coordinate3 { point [ -1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1 ] } IndexedMarkerSet { coordIndex [0, 1, 2, 3, 4, 5, 6, 7] markerIndex [0, 1, 0, 1, 0, 1, 0, 1] } }
FILE FORMAT/DEFAULTS:
SoIndexedMarkerSet::SoIndexedMarkerSet | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
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virtual |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoIndexedPointSet.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoIndexedPointSet.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoIndexedPointSet.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoIndexedPointSet.
Copyright © by Kongsberg Oil & Gas Technologies. All rights reserved.
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