addTriangle(int v1, int v2, int v3) | cnoid::ColdetModel | |
addVertex(float x, float y, float z) | cnoid::ColdetModel | |
build() | cnoid::ColdetModel | |
checkCollisionWithPointCloud(const std::vector< Vector3 > &i_cloud, double i_radius) | cnoid::ColdetModel | |
ColdetModel() | cnoid::ColdetModel | |
ColdetModel(const ColdetModel &org) | cnoid::ColdetModel | |
ColdetModelPair class | cnoid::ColdetModel | friend |
computeDistanceWithRay(const double *point, const double *dir) | cnoid::ColdetModel | |
getAABBmaxNum() | cnoid::ColdetModel | |
getAABBTreeDepth() | cnoid::ColdetModel | |
getBoundingBoxData(const int depth, std::vector< Vector3 > &out_boxes) | cnoid::ColdetModel | |
getNumTriangles() const | cnoid::ColdetModel | |
getNumVertices() const | cnoid::ColdetModel | |
getPrimitiveParam(unsigned int index, float &value) const | cnoid::ColdetModel | |
getPrimitiveType() const | cnoid::ColdetModel | |
getTriangle(int index, int &out_v1, int &out_v2, int &out_v3) const | cnoid::ColdetModel | |
getVertex(int index, float &out_x, float &out_y, float &out_z) const | cnoid::ColdetModel | |
isValid() const | cnoid::ColdetModel | inline |
name() const | cnoid::ColdetModel | inline |
numofBBtoDepth(int minNumofBB) | cnoid::ColdetModel | |
PrimitiveType Enum | cnoid::ColdetModel | |
refCounter() | cnoid::Referenced | inlineprotected |
Referenced() | cnoid::Referenced | inline |
setName(const std::string &name) | cnoid::ColdetModel | inline |
setNumPrimitiveParams(unsigned int nparam) | cnoid::ColdetModel | |
setNumTriangles(int n) | cnoid::ColdetModel | |
setNumVertices(int n) | cnoid::ColdetModel | |
setPosition(const Matrix3 &R, const Vector3 &p) | cnoid::ColdetModel | |
setPosition(const double *R, const double *p) | cnoid::ColdetModel | |
setPrimitiveParam(unsigned int index, float value) | cnoid::ColdetModel | |
setPrimitivePosition(const double *R, const double *p) | cnoid::ColdetModel | |
setPrimitiveType(PrimitiveType ptype) | cnoid::ColdetModel | |
setTriangle(int index, int v1, int v2, int v3) | cnoid::ColdetModel | |
setVertex(int index, float x, float y, float z) | cnoid::ColdetModel | |
SP_BOX Enum 値 | cnoid::ColdetModel | |
SP_CONE Enum 値 | cnoid::ColdetModel | |
SP_CYLINDER Enum 値 | cnoid::ColdetModel | |
SP_MESH Enum 値 | cnoid::ColdetModel | |
SP_PLANE Enum 値 | cnoid::ColdetModel | |
SP_SPHERE Enum 値 | cnoid::ColdetModel | |
~ColdetModel() | cnoid::ColdetModel | virtual |
~Referenced() | cnoid::Referenced | inlinevirtual |