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Segments around Vertex


Segments around Vertex algorithm is considered to be a 0D meshing algorithm, but, of course, it doesn't mesh nodes. It allows to define the local size of the elements in the neighborhood of a certain node. If we choose an object of higher dimension, it applies to all its tops, i.e. corners of a box. The 0D algorithm combines with the algorithms of higher dimensions, but it is not necessarily required for their successful implementation.

This algorithm allows only one hypothesis.

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