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osgShadow::ShadowVolume Class Reference
Inheritance diagram for osgShadow::ShadowVolume:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Public Member Functions

 ShadowVolume ()
 ShadowVolume (const ShadowVolume &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ShadowVolume)
void setDrawMode (osgShadow::ShadowVolumeGeometry::DrawMode drawMode)
osgShadow::ShadowVolumeGeometry::DrawMode getDrawMode () const
void setDynamicShadowVolumes (bool dynamicShadowVolumes)
bool getDynamicShadowVolumes () const
virtual void init ()
virtual void update (osg::NodeVisitor &nv)
virtual void cull (osgUtil::CullVisitor &cv)
virtual void cleanSceneGraph ()
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ShadowTechnique)
ShadowedScenegetShadowedScene ()
virtual void traverse (osg::NodeVisitor &nv)
virtual void dirty ()
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~ShadowVolume ()
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
virtual ~ShadowTechnique ()
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osgShadow::ShadowVolumeGeometry::DrawMode _drawMode
bool _dynamicShadowVolumes
osg::ref_ptr
< osgShadow::OccluderGeometry
_occluder
OpenThreads::Mutex _shadowVolumeMutex
osg::ref_ptr
< osgShadow::ShadowVolumeGeometry
_shadowVolume
osg::Vec4 _lightpos
osg::ref_ptr< osg::Light_ambientLight
osg::ref_ptr< osg::Light_diffuseLight
osg::ref_ptr< osg::StateSet_ss1
osg::ref_ptr< osg::StateSet_mainShadowStateSet
osg::ref_ptr< osg::StateSet_shadowVolumeStateSet
osg::ref_ptr< osg::StateSet_shadowedSceneStateSet
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
bool _dirty
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Constructor & Destructor Documentation

osgShadow::ShadowVolume::ShadowVolume ( )
osgShadow::ShadowVolume::ShadowVolume ( const ShadowVolume es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowVolume::~ShadowVolume ( )
protectedvirtual

Member Function Documentation

virtual void osgShadow::ShadowVolume::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ShadowVolume::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowVolumeGeometry::DrawMode osgShadow::ShadowVolume::getDrawMode ( ) const
inline
bool osgShadow::ShadowVolume::getDynamicShadowVolumes ( ) const
inline
virtual void osgShadow::ShadowVolume::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowVolume::META_Object ( osgShadow  ,
ShadowVolume   
)
void osgShadow::ShadowVolume::setDrawMode ( osgShadow::ShadowVolumeGeometry::DrawMode  drawMode)
void osgShadow::ShadowVolume::setDynamicShadowVolumes ( bool  dynamicShadowVolumes)
virtual void osgShadow::ShadowVolume::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

osg::ref_ptr<osg::Light> osgShadow::ShadowVolume::_ambientLight
protected
osg::ref_ptr<osg::Light> osgShadow::ShadowVolume::_diffuseLight
protected
osgShadow::ShadowVolumeGeometry::DrawMode osgShadow::ShadowVolume::_drawMode
protected
bool osgShadow::ShadowVolume::_dynamicShadowVolumes
protected
osg::Vec4 osgShadow::ShadowVolume::_lightpos
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_mainShadowStateSet
protected
osg::ref_ptr<osgShadow::OccluderGeometry> osgShadow::ShadowVolume::_occluder
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_shadowedSceneStateSet
protected
osg::ref_ptr<osgShadow::ShadowVolumeGeometry> osgShadow::ShadowVolume::_shadowVolume
protected
OpenThreads::Mutex osgShadow::ShadowVolume::_shadowVolumeMutex
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_shadowVolumeStateSet
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_ss1
protected

The documentation for this class was generated from the following file: