openscenegraph
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgShadow::ShadowTexture Class Reference
Inheritance diagram for osgShadow::ShadowTexture:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Public Member Functions

 ShadowTexture ()
 ShadowTexture (const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ShadowTexture)
void setTextureUnit (unsigned int unit)
unsigned int getTextureUnit () const
virtual void init ()
virtual void update (osg::NodeVisitor &nv)
virtual void cull (osgUtil::CullVisitor &cv)
virtual void cleanSceneGraph ()
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ShadowTechnique)
ShadowedScenegetShadowedScene ()
virtual void traverse (osg::NodeVisitor &nv)
virtual void dirty ()
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~ShadowTexture ()
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
virtual ~ShadowTechnique ()
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::ref_ptr< osg::Camera_camera
osg::ref_ptr< osg::TexGen_texgen
osg::ref_ptr< osg::Texture2D_texture
osg::ref_ptr< osg::StateSet_stateset
osg::ref_ptr< osg::Material_material
unsigned int _textureUnit
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
bool _dirty
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Constructor & Destructor Documentation

osgShadow::ShadowTexture::ShadowTexture ( )
osgShadow::ShadowTexture::ShadowTexture ( const ShadowTexture es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowTexture::~ShadowTexture ( )
inlineprotectedvirtual

Member Function Documentation

virtual void osgShadow::ShadowTexture::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ShadowTexture::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

unsigned int osgShadow::ShadowTexture::getTextureUnit ( ) const
inline

Get the texture unit that the shadow texture will be applied on.

virtual void osgShadow::ShadowTexture::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowTexture::META_Object ( osgShadow  ,
ShadowTexture   
)
void osgShadow::ShadowTexture::setTextureUnit ( unsigned int  unit)

Set the texture unit that the shadow texture will be applied on.

virtual void osgShadow::ShadowTexture::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

osg::ref_ptr<osg::Camera> osgShadow::ShadowTexture::_camera
protected
osg::ref_ptr<osg::Material> osgShadow::ShadowTexture::_material
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowTexture::_stateset
protected
osg::ref_ptr<osg::TexGen> osgShadow::ShadowTexture::_texgen
protected
osg::ref_ptr<osg::Texture2D> osgShadow::ShadowTexture::_texture
protected
unsigned int osgShadow::ShadowTexture::_textureUnit
protected

The documentation for this class was generated from the following file: