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osg::ShaderBinary Class Reference
Inheritance diagram for osg::ShaderBinary:
osg::Object osg::Referenced

Public Member Functions

 ShaderBinary ()
 ShaderBinary (const ShaderBinary &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osg, ShaderBinary)
void assign (unsigned int size, const unsigned char *data)
unsigned int getSize () const
unsigned char * getData ()
const unsigned char * getData () const
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Static Public Member Functions

static ShaderBinaryreadShaderBinaryFile (const std::string &fileName)

Protected Types

typedef std::vector< unsigned
char > 
Data

Protected Attributes

Data _data
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
- Protected Member Functions inherited from osg::Object
virtual ~Object ()

Detailed Description

Simple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls. ShaderBinary is set up with the binary data then assigned to one or more osg::Shader.

Member Typedef Documentation

typedef std::vector<unsigned char> osg::ShaderBinary::Data
protected

Constructor & Destructor Documentation

osg::ShaderBinary::ShaderBinary ( )
osg::ShaderBinary::ShaderBinary ( const ShaderBinary rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

Member Function Documentation

void osg::ShaderBinary::assign ( unsigned int  size,
const unsigned char *  data 
)
Allocated a data buffer of specified size/*/

void allocate(unsigned int size);

/** Assign shader binary data, copying the specified data into locally stored data buffer, the original data can then be deleted.

unsigned char* osg::ShaderBinary::getData ( )
inline

Get a ptr to the shader binary data.

const unsigned char* osg::ShaderBinary::getData ( ) const
inline

Get a const ptr to the shader binary data.

unsigned int osg::ShaderBinary::getSize ( ) const
inline

Get the size of the shader binary data.

osg::ShaderBinary::META_Object ( osg  ,
ShaderBinary   
)
static ShaderBinary* osg::ShaderBinary::readShaderBinaryFile ( const std::string &  fileName)
static

Read shader binary from file. Return the resulting Shader or 0 if no valid shader binary could be read.

Member Data Documentation

Data osg::ShaderBinary::_data
protected

The documentation for this class was generated from the following file: