Public Member Functions |
| TextureVisitor (bool changeAutoUnRef, bool valueAutoUnRef, bool changeClientImageStorage, bool valueClientImageStorage, bool changeAnisotropy, float valueAnisotropy, Optimizer *optimizer=0) |
virtual void | apply (osg::Geode &node) |
virtual void | apply (osg::Node &node) |
void | apply (osg::StateSet &stateset) |
void | apply (osg::Texture &texture) |
| BaseOptimizerVisitor (Optimizer *optimizer, unsigned int operation) |
bool | isOperationPermissibleForObject (const osg::StateSet *object) const |
bool | isOperationPermissibleForObject (const osg::StateAttribute *object) const |
bool | isOperationPermissibleForObject (const osg::Drawable *object) const |
bool | isOperationPermissibleForObject (const osg::Node *object) const |
| NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
| NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
virtual | ~NodeVisitor () |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual void | reset () |
void | setVisitorType (VisitorType type) |
VisitorType | getVisitorType () const |
void | setTraversalNumber (unsigned int fn) |
unsigned int | getTraversalNumber () const |
void | setFrameStamp (FrameStamp *fs) |
const FrameStamp * | getFrameStamp () const |
void | setTraversalMask (Node::NodeMask mask) |
Node::NodeMask | getTraversalMask () const |
void | setNodeMaskOverride (Node::NodeMask mask) |
Node::NodeMask | getNodeMaskOverride () const |
bool | validNodeMask (const osg::Node &node) const |
void | setTraversalMode (TraversalMode mode) |
TraversalMode | getTraversalMode () const |
void | setUserData (Referenced *obj) |
Referenced * | getUserData () |
const Referenced * | getUserData () const |
void | traverse (Node &node) |
void | pushOntoNodePath (Node *node) |
void | popFromNodePath () |
NodePath & | getNodePath () |
const NodePath & | getNodePath () const |
virtual osg::Vec3 | getEyePoint () const |
virtual osg::Vec3 | getViewPoint () const |
virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
virtual void | apply (Billboard &node) |
virtual void | apply (Group &node) |
virtual void | apply (ProxyNode &node) |
virtual void | apply (Projection &node) |
virtual void | apply (CoordinateSystemNode &node) |
virtual void | apply (ClipNode &node) |
virtual void | apply (TexGenNode &node) |
virtual void | apply (LightSource &node) |
virtual void | apply (Transform &node) |
virtual void | apply (Camera &node) |
virtual void | apply (CameraView &node) |
virtual void | apply (MatrixTransform &node) |
virtual void | apply (PositionAttitudeTransform &node) |
virtual void | apply (Switch &node) |
virtual void | apply (Sequence &node) |
virtual void | apply (LOD &node) |
virtual void | apply (PagedLOD &node) |
virtual void | apply (ClearNode &node) |
virtual void | apply (OccluderNode &node) |
virtual void | apply (OcclusionQueryNode &node) |
void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
DatabaseRequestHandler * | getDatabaseRequestHandler () |
const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
void | setImageRequestHandler (ImageRequestHandler *handler) |
ImageRequestHandler * | getImageRequestHandler () |
const ImageRequestHandler * | getImageRequestHandler () const |
| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
For all textures apply settings.